Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length



Pages: [1]
  Print  
Author Topic: giving weapons ingame  (Read 122 times)
DESE
Full Member
***
Offline Offline

Posts: 342



View Profile
« on: March 13, 2010, 04:23:27 PM »

hi all,

I was wondering how and what entities to put in your map for receiving weapons when your at a specific location in your map (the further the better the weapon)
I do not want it only to be given when time ran out but instantly like in the 'skill' map in surf_xiv


And not by weapon spawner like in linear maps either.

I looked it up in the Tutorials section but couldn't find anything. It probably has an entity name of wich I have never heard..

Thanks in advance,

another noob
Logged

MY TUNES: http://soundcloud.com/embriotunes/tracks
--
Quote
I'm serious, be productive or gtfo.
--
[/
PimpJuice
Full Member
***
Offline Offline

Posts: 112


i am cheeseburgr


View Profile
« Reply #1 on: March 13, 2010, 05:56:23 PM »

1. Make a trigger_multiple where you want the weapon spawn brush to be
2. Add a game_player_equip entity somewhere on your map
3. Name it what ever you like, and then go on Flags and click the "Use only" box
4. Press SmartEdit off, and then press Add and type in which weapon you want
(f.e weapon_knife, amount 1)
5. On the trigger multiple type in
<OnStartTouch/OnTrigger/OnEndTouch>
<Name of the gameplayerequip>
<Use>
<0.00>
Logged

How to type here!?
DESE
Full Member
***
Offline Offline

Posts: 342



View Profile
« Reply #2 on: March 14, 2010, 07:14:27 AM »

thanks Pimp!

I'll give it a try.
Logged

MY TUNES: http://soundcloud.com/embriotunes/tracks
--
Quote
I'm serious, be productive or gtfo.
--
[/
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Akust by Fakdordes
Valid XHTML 1.0! Valid CSS!
Green Web Hosting! This site hosted by DreamHost.