I've got a map with large displacements and I'm trying to connect them in a 10x2 grid. When I compiled and play in game the displacements aren't solid. I'm sure this is related to not being able to sew them together but I'm unsure how to fix this.
Did you make a box around them? and also, they can easily bug and turn into something partially solid, if made wrong. strange but idk how to fix it..