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Author Topic: Why arent my displacements solid?  (Read 258 times)
Gorgeous Gentleman
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« on: March 04, 2010, 12:57:30 PM »

I've got a map with large displacements and I'm trying to connect them in a 10x2 grid.  When I compiled and play in game the displacements aren't solid.  I'm sure this is related to not being able to sew them together but I'm unsure how to fix this.
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LUE chambs
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« Reply #1 on: March 04, 2010, 03:14:15 PM »

I've got a map with large displacements and I'm trying to connect them in a 10x2 grid.  When I compiled and play in game the displacements aren't solid.  I'm sure this is related to not being able to sew them together but I'm unsure how to fix this.

Did you make a box around them? and also, they can easily bug and turn into something partially solid, if made wrong. strange but idk how to fix it..
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Panzerhandschuh
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« Reply #2 on: March 04, 2010, 07:27:26 PM »

Select the displacement and go to the texture application tool displacement tab. Make sure everything in the attributes box is unchecked.
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Gorgeous Gentleman
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« Reply #3 on: March 07, 2010, 06:10:30 PM »

Didn't work panzer, any other ideas?
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LUE chambs
AbSoLuTe
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« Reply #4 on: March 13, 2010, 07:36:42 PM »

compile log / screenshots would help
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