Alright sooo my CS:S/Hammer Editor are both combining to make me want to kill myself.... I have a map i've been messing around with that compiles fine(that is when my computer doesn't crash as it is...

) but when I get to the point of loading resources I get the "hl2.exe has stopped working" and it closes out.
I've tried reloading it after CSS crashed the first time and it just crashes again. I've done almost all the omptimizing I can do w/o actually being in game and experimenting with it(i.e. NoDraw, func_detail) but it doesn't change the fact that the map won't load. I can even load any other map, just not that one =/
Here's my compile. (And yeah I noticed the buildcubemap thing but that still wouldn't make it crash -.-...idt)
** Executing...
** Command: "c:\program files\steam\steamapps\a18502\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\a18502\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\a18502\sourcesdk_content\cstrike\mapsrc\surf_kitchen.vmf"
Valve Software - vbsp.exe (Jul 7 2010)
2 threads
materialPath: c:\program files\steam\steamapps\a18502\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\steamapps\a18502\sourcesdk_content\cstrike\mapsrc\surf_kitchen.vmf
Could not locate 'GameData' key in c:\program files\steam\steamapps\a18502\counter-strike source\cstrike\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 64 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Program Files\Steam\steamapps\a18502\sourcesdk_content\cstrike\mapsrc\surf_kitchen.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (120995 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 124 texinfos to 81
Reduced 20 texdatas to 18 (501 bytes to 403)
Writing C:\Program Files\Steam\steamapps\a18502\sourcesdk_content\cstrike\mapsrc\surf_kitchen.bsp
1 second elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\a18502\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\a18502\counter-strike source\cstrike" -fast "C:\Program Files\Steam\steamapps\a18502\sourcesdk_content\cstrike\mapsrc\surf_kitchen"
Valve Software - vvis.exe (Jul 7 2010)
fastvis = true
2 threads
reading c:\program files\steam\steamapps\a18502\sourcesdk_content\cstrike\mapsrc\surf_kitchen.bsp
reading c:\program files\steam\steamapps\a18502\sourcesdk_content\cstrike\mapsrc\surf_kitchen.prt
1007 portalclusters
2659 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
Optimized: 14654 visible clusters (0.00%)
Total clusters visible: 520656
Average clusters visible: 517
Building PAS...
Average clusters audible: 1007
visdatasize:260994 compressed from 257792
writing c:\program files\steam\steamapps\a18502\sourcesdk_content\cstrike\mapsrc\surf_kitchen.bsp
1 second elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\a18502\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\a18502\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\a18502\sourcesdk_content\cstrike\mapsrc\surf_kitchen"
Valve Software - vrad.exe SSE (Jul 7 2010)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\a18502\sourcesdk_content\cstrike\mapsrc\surf_kitchen.bsp
Setting up ray-trace acceleration structure... Done (0.30 seconds)
5047 faces
4725371 square feet [680453504.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
5047 patches before subdivision
260001 patches after subdivision
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (107)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (294)
transfers 154201853, max 2240
transfer lists: 1176.5 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (10)
Bounce #1 added RGB(53518, 48057, 41453)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (12)
Bounce #2 added RGB(19080, 15789, 11531)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (10)
Bounce #3 added RGB(7489, 5770, 3594)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (12)
Bounce #4 added RGB(2936, 2106, 1130)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (

<----thats an 8 in parenthisis
Bounce #5 added RGB(1178, 794, 371)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (12)
Bounce #6 added RGB(471, 299, 122)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (11)
Bounce #7 added RGB(191, 115, 42)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (10)
Bounce #8 added RGB(77, 44, 14)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (9)
Bounce #9 added RGB(32, 18, 5)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (12)
Bounce #10 added RGB(13, 7, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (10)
Bounce #11 added RGB(5, 3, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (11)
Bounce #12 added RGB(2, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (10)
Bounce #13 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.5745 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (21)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (32)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 15/1024 720/49152 ( 1.5%)
brushes 343/8192 4116/98304 ( 4.2%)
brushsides 2349/65536 18792/524288 ( 3.6%)
planes 1106/65536 22120/1310720 ( 1.7%)
vertexes 6910/65536 82920/786432 (10.5%)
nodes 2180/65536 69760/2097152 ( 3.3%)
texinfos 81/12288 5832/884736 ( 0.7%)
texdata 18/2048 576/65536 ( 0.9%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 5047/65536 282632/3670016 ( 7.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 968/65536 54208/3670016 ( 1.5%)
leaves 2196/65536 70272/2097152 ( 3.4%)
leaffaces 6108/65536 12216/131072 ( 9.3%)
leafbrushes 1308/65536 2616/131072 ( 2.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 26368/512000 105472/2048000 ( 5.2%)
edges 14565/256000 58260/1024000 ( 5.7%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 469/32768 4690/327680 ( 1.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 6447/65536 12894/131072 ( 9.8%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 15590524/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 260994/16777216 ( 1.6%)
entdata [variable] 9094/393216 ( 2.3%)
LDR ambient table 2196/65536 8784/262144 ( 3.4%)
HDR ambient table 2196/65536 8784/262144 ( 3.4%)
LDR leaf ambient 10098/65536 282744/1835008 (15.4%)
HDR leaf ambient 2196/65536 61488/1835008 ( 3.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 211932/0 ( 0.0%)
physics [variable] 120995/4194304 ( 2.9%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 12440
Writing c:\program files\steam\steamapps\a18502\sourcesdk_content\cstrike\mapsrc\surf_kitchen.bsp
9 minutes, 54 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\a18502\sourcesdk_content\cstrike\mapsrc\surf_kitchen.bsp" "c:\program files\steam\steamapps\a18502\counter-strike source\cstrike\maps\surf_kitchen.bsp"
** Executing...
** Command: c:\program files\steam\steam.exe
** Parameters: -applaunch 240 -game "c:\program files\steam\steamapps\a18502\counter-strike source\cstrike" +map "surf_kitchen"