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Objects appear to be sticking out of ramps but are not!
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Topic: Objects appear to be sticking out of ramps but are not! (Read 77 times)
pand3mic
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Objects appear to be sticking out of ramps but are not!
«
on:
July 24, 2010, 09:18:42 PM »
Here is an image:
I attached the compile log.
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pand3mic
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I brake for nobody
Re: Objects appear to be sticking out of ramps but are not!
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Reply #1 on:
July 25, 2010, 01:23:49 AM »
Resolved: I learned that vertex tool is a no-no.
And to use func_detail
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DESE
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Re: Objects appear to be sticking out of ramps but are not!
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Reply #2 on:
July 26, 2010, 06:15:06 PM »
Im glad you solved it...
But dude, what skybox is that ?
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spoz
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Re: Objects appear to be sticking out of ramps but are not!
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Reply #3 on:
July 26, 2010, 06:18:19 PM »
Its down to a vis glitch due to the way it handles non-ordinary geom intersects. If f_d-ing doesn't sort the issue, wrap the geom in func_viscluster and it should sort it out.
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But if u really wanna see a screwed up map take a look at that greatriver awesome 1... freaked the shit out of me... its like a child molestation adventure.....
pand3mic
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Re: Objects appear to be sticking out of ramps but are not!
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Reply #4 on:
July 26, 2010, 10:31:52 PM »
Quote from: DESE on July 26, 2010, 06:15:06 PM
Im glad you solved it...
But dude, what skybox is that ?
I found it on fpsbanana, i think it is called mpa25.
I would tell you the exact name but I am currently vacationing and I dont have my mapping computer.
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