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Messages - Knife

Pages: [1] 2 3 ... 38
1
The Beach / Re: Anyone active???
« on: June 03, 2017, 01:08:45 PM »
you wont finish it

Can confirm, never finished it.

2
The Beach / Re: Anyone active???
« on: June 06, 2015, 02:10:25 PM »
We should make a surf map to confuse everybody who thinks surf is dead.

3
Questions / Need some logic_ help
« on: September 20, 2014, 01:38:00 AM »
Having been out of mapping for quite some time, there are some things that I no longer remember to do. With the addition of the sdk changes and how hammer works now and things being different and all, I'm actually a little confused.

My current issue is with entities reading a logic_ entities state across multiple rounds. What I'm trying to accomplish is for an XIV style map in which there are multiple different "selections" a user can select at the beginning of the round.

My end goal is this:

>User selects specific map
>After a selection is made, a box/contraption of sorts is enabled at the start of every round thereafter that prevents users from picking that selection again for a few rounds or so.
>After a determined amount of rounds, the selection becomes available again as the box/contraption disappears.

I'm having issues getting this to work.

What I've tried so far:

logic_auto, logic_branch, math_counter, func_button, func_brush

logic_auto:
OnMapSpawn > logic_branch > test

logic_branch:
OnTrue (1) > func_brush > Enable
OnFalse (0) > func_brush > Disable
OnTrue (1) > math_counter > Subtract > 1

math_counter (Min 0, Max 10):
OnHitMin > logic_branch > SetValue > 0

func_button:
OnPressed > math_counter > Add > 5
OnPressed > logic_branch > SetValue > 1

For some reason, even though this seems like it should work, it doesn't, and I can't for the life of me figure out why.

Please help :\

4
Surf Shack / Re: Been a long long time
« on: December 09, 2013, 02:35:06 AM »
Seriously, #shoutboxitup

5
Surf Shack / Re: Been a long long time
« on: November 26, 2013, 06:53:00 PM »
#occupyshoutbox


6
Surf Shack / Re: Been a long long time
« on: November 14, 2013, 05:40:06 PM »
Yes

Alright so I'll make a new linear map

7
Surf Shack / Re: Been a long long time
« on: November 14, 2013, 05:56:12 AM »
Maybe it's a sign. Maybe I should make a map. What kind of maps are popular these days? Is it still those fuckoff stage maps?

8
The Beach / Re: Site updates
« on: November 10, 2013, 08:35:19 AM »
Trust in the shoutbox, it is where Ryan can be the best faggot he can be. \

9
Surf Shack / Been a long long time
« on: November 10, 2013, 08:33:23 AM »
No, let's not get into singing that Boston song, even though it is good. I am very happy to find that this place still exists, and that I still know some people that are posting here. Oh yeah, here's a trip down memory lane (shoutbox memories if you will). Opened up an old harddrive of mine and found these. Saved them years ago cause they were hilarious.

[Today at 13:26:33] Knife: my dick has an update
[Today at 13:27:25] SintaxError: what's that make it now? dick 2.3?
[Today at 13:27:36] SintaxError: inches
[Today at 13:27:56] Knife: no...dick 1.5 (inches)
[Today at 13:28:14] SintaxError: my bad
[Today at 13:28:29] Knife: Smile
[Today at 13:28:39] Knife: i wonder what its like to have a dick that small
[Today at 13:28:53] SintaxError: it probably sucks
[Today at 13:29:15] SintaxError: I went to a gang bang once and one of the guys had a really small dick like that
[Today at 13:29:27] SintaxError: he didn't get any.
[Today at 13:29:29] Knife: ...the fuck.


[Today at 11:33:47] Ryan S]terner: speaking of chicken nuggets, i have a coupon for a 20 peice nuggets for $2.48
[Today at 11:34:17] SintaxError: Fuckin nuggets are awesome.
[Today at 11:34:37] SintaxError: Wendy's has the best nuggets.
[Today at 11:35:16] Ryan S]terner: awe shit yeah, dip them nuggets in a frosty. SO GOOD
[Today at 11:35:43] SintaxError: damn man I gotta try that some time
[Today at 11:39:00] Ryan S]terner: you should try it ASAP, it's so good, and dipping the fries in a frosty too
[Today at 11:39:16] Ryan S]terner: i don't think i've ever gotten a meal from wendys in the passed 8 years
[Today at 11:39:33] Ryan S]terner: its always been 2 5 piece nuggets, medium fry medium frosty
[Today at 11:39:34] Ryan S]terner: ahaha
[Today at 14:19:08] FAJ: I have always been a spicy chicken sandwich man
[Today at 14:19:44] FAJ: either that, or I have been told blacked-out me likes to grab all my cash in my pocket and ask someone to get me as many value menu chicken sandwichs as that will buy
[Today at 14:20:22] FAJ: which, invariably, regardless of actual cash, ends up being 3 >:[

10:59 PM - Roosta: if i put on a fire fighters outfit, it's going to be so i can be kinky around you

10
Surf Shack / Kony 2012
« on: March 08, 2012, 01:02:11 AM »

11
Questions / Re: Jumping issues
« on: August 12, 2011, 09:32:15 PM »
I'm so glad people know how to read...

12
The Beach / Re: New Counterstrike
« on: August 12, 2011, 09:30:31 PM »
The option to map will still be there, however, the option for mods may not be.

13
Ripples / Re: surf_commune collaborative restoration
« on: August 05, 2011, 04:27:57 PM »
We we we so excited. Just re-making it so the jail system worked and the levels were a bit nicer looking. Nothing earth-shattering. Won't even be finished \
Fixd.

14
Surf Shack / Re: What's the last movie you watched?
« on: July 12, 2011, 11:32:31 AM »
Transformers 3 (2/10)
Source Code (9/10) (10/10 for the ending)
Limitless (9/10)
Evolution (9/10) (Oldie but a goodie)
The Fighter (10/10)
Shooter (8/10)

15
Ripples / Re: surf_commune collaborative restoration
« on: June 26, 2011, 07:31:30 PM »

16
The Beach / Re: A new start - the evolution of Dragonrock Surf
« on: June 19, 2011, 12:26:21 AM »
God is it great to see DR coming back. Is it still going to be a European server?

17
Ripples / Re: Surf_Chess
« on: June 16, 2011, 05:47:59 PM »
For that to work, I think 16 stages would be required - one for each piece on the board (Let entities sort out which team players are on).  Figuring out how to let players actually move the pieces wherever they like should be fun ...  maybe just have a series of buttons (A-H, 1-8) for determining where to put the piece?  Where's untouch when we need him :O
Yeah.
I was thinking while reading this thread to have each player on their own chess piece and they're surround by four walls. A player up top controlling his players selects a piece and chooses where to move it, then either the piece/player is teleported to the destination or a wall opens up and the piece walks to the destination.

18
Questions / Re: How many models?
« on: June 15, 2011, 05:42:13 AM »
I'm talking more about trees, flowers, and bushes.
Depends on how you optimize...go look at de_forest...

19
The Beach / Re: Hey
« on: June 15, 2011, 05:41:00 AM »
have a duck, instead.

That is awesome, Carson Flint.

20
Waves / Re: surf_the_distance
« on: June 05, 2011, 06:27:06 AM »
This tickles my balls in all the right spots.

21
Ripples / Re: surf_commune collaborative restoration
« on: May 18, 2011, 05:07:43 PM »
New page? I think so.

22
The Beach / Re: Hey.
« on: May 16, 2011, 02:35:57 AM »
See you in a week.
It's funny cause it's true. People that get really involved in these types of games never really quit. They always come back...unless they actually don't have time for it anymore...then when they do, they come back.

23
Ripples / Re: surf_commune collaborative restoration
« on: May 15, 2011, 05:30:37 PM »
This thread has been on page 10 for fucking ever. Just saiyan.

24
Surf Shack / Re: Dear Ryan
« on: April 15, 2011, 05:30:03 PM »
Awesome, thanks Jesus :]
To save on the whole water carrying issues, I'd recommend a Lifestraw to anyone (if they can get their hands on one, that is).
http://www.vestergaard-frandsen.com/lifestraw/lifestraw
Walk up to retention pond - put life straw in - drink clean safe water!
I don't trust it...maybe because I'm not wearing my glasses...but I don't trust it.

25
Waves / Re: Surf_vindictive
« on: April 14, 2011, 11:55:08 AM »
Hey element, can you tell me HOW THE FUCK get awp and secret room? \ \ thaanks
Use some common sense. It's easy.

26
Surf Shack / Re: Can someone tell me...
« on: April 07, 2011, 11:56:01 AM »
I think I wanna know ya know ya, yeah what.

27
Surf Shack / Re: Want to play a game?
« on: April 07, 2011, 01:09:31 AM »
Solidsurf: 4
Facebook: 23
Google: 4
Youtube: 2
4chan: 0
The Pirate Bay: 0
Tinypic: 0

Time using browser: Forever.

28
The Beach / Re: Proper solidsurf nostalgia
« on: March 28, 2011, 07:09:53 PM »
Except Rebecca Black...
Friday was a work of pure musical genius. If you look closely at the lyrics you can tell she lives a hard life being surrounded by 12 year olds driving their parents stolen car on a Friday while looking like they all just got anally raped and liked it.

29
Surf Shack / Re: Cool map [ALMOST FINISHED!!]
« on: March 12, 2011, 05:23:22 AM »
I'm pretty sure this is legit
They had me creating ice cream trucks, and giant dildos
Where's my van?!?! \

30
Ripples / Re: unnamed surf map
« on: March 12, 2011, 05:21:54 AM »
Looks good, hopefully the surf doesn't disappoint.

31
Wipeouts / Re: KHUL THREAD 2.0
« on: March 01, 2011, 02:44:25 PM »
I'm okay with this



WHATTT, I wish I had a holoprojecting watch that said ryan \

32
Wipeouts / Re: KHUL THREAD 2.0
« on: March 01, 2011, 01:14:14 PM »
Every time a khul thread reaches 20 pages one of the elites should make a new map.
If we merged both khul threads we would already have 1 map and a 2nd one soon \

33
Wipeouts / Re: KHUL THREAD 2.0
« on: February 27, 2011, 10:25:02 PM »
What a dumb bitch, can you punch her in the face for me?
This is not of paul's.

34
Wipeouts / Re: KHUL THREAD 2.0
« on: February 26, 2011, 11:14:44 PM »
You guys are going to get this thread locked as well if you keep spamming...we don't need a khul thr3ad.

35
Surf Shack / Re: Cool map
« on: February 26, 2011, 03:35:01 PM »
This is a really cool map.

36
Waves / Re: surf_again
« on: February 25, 2011, 03:13:32 PM »
ADTR leaves a lot to the mind, you're left wondering what these 4 letters stand for and maybe if you play the map you'll find out.  Don't be afraid to stray from the norm \
QFT

lol i only named it cause on of my favs band is known a (adtr) a day to remember its a metal band \
Ya, they're good too.

37
Waves / Re: surf_again
« on: February 25, 2011, 02:51:53 PM »
dont wanna say that surf_adtr was my best choice for a map
but surf_again... think its better than my previous maps...
Honestly I'd prefer adtr.
(maybe that's because I prefer 4 letter names...surf_xyle, surf_ehox, mg_mdmk...)

38
Ripples / Re: surf_boost-city
« on: February 24, 2011, 07:52:06 AM »
brighten the map up.
Brighten it up.

Agreed. Dark combat maps are horrible and never get played.

39
Ripples / Re: surf with cool ramps
« on: February 22, 2011, 07:14:19 PM »
i rather like the idea of water inside a ramp, but im sure its been done before.
other then that, refer to posts above this one.
Plenty of times. Has no real use other than to look "cool", which it usually doesn't.

40
Ripples / Re: surf with cool ramps
« on: February 22, 2011, 04:57:11 PM »
Featured video suggestion at the end was more interesting.



GRASS SIMULATION BABY
FUCK YEAH. I've always wanted to know what it was like to be a farmer!

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