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Author Topic: Creating custom models for hammer!  (Read 87820 times)

Offline uuk

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Re: Creating custom models for hammer!
« Reply #40 on: March 04, 2010, 03:57:54 AM »
Surf ramp models will work only if it is the one piece that makes the whole ramp
Don't try doing a whole ramp because the episode 1 engine can only have 20 concave pieces for a collision mesh

Not true, I made a 32 piece concave surf ramp and compiled it to a model and it worked.

Offline TehChaoZ

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Re: Creating custom models for hammer!
« Reply #41 on: March 04, 2010, 05:46:56 PM »
Did you create a folder for your materials to be compiled to?
also make sure the info_prop_options 's  path settings are set right too (material path, model path etc.)

As my compile log shows/says. It's the model path im doing wrong ...

Offline uuk

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Re: Creating custom models for hammer!
« Reply #42 on: March 05, 2010, 04:55:20 AM »
As my compile log shows/says. It's the model path im doing wrong ...

What does your model path say in the  info_prop_options  entity settings?
should be something like this..

model path: props/surframp01        for your model path

material path: models/props/surframp01        Note: you have to create those folders first before compiling the model, so you'd have to go into materials > models > props > surframp01    if none of those folders exist then you gotta make them.

Offline TehChaoZ

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Re: Creating custom models for hammer!
« Reply #43 on: March 05, 2010, 05:54:13 PM »
Okay, I thought I've allready done it, but I just realised something...

EDIT:
Still doesn't work, my compile log says this:

Writing c:/propsource\props/test_ref.smd
Failed to create SMD file! Make sure the folder exists.


Model path: props/test

Do i have to change the "Source folder" ?
« Last Edit: March 06, 2010, 10:30:37 AM by TehChaoZ »

Offline uuk

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Re: Creating custom models for hammer!
« Reply #44 on: March 06, 2010, 10:15:56 PM »
you have to make the propsource folder   in your c drive   

so mine i have C:\propsource\props

(C:\propsource\props   because thats just what the default compile location for the smd files and the other files that go with it)

Offline spoz

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Re: Creating custom models for hammer!
« Reply #45 on: March 06, 2010, 10:53:45 PM »
try converting the ubercarve to a model...
Quote
But if u really wanna see a screwed up map take a look at that greatriver awesome 1... freaked the shit out of me... its like a child molestation adventure.....

Offline uuk

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Re: Creating custom models for hammer!
« Reply #46 on: March 07, 2010, 04:46:44 AM »
try converting the ubercarve to a model...

it weldz the pieces together into one! :O

Offline didi-g

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Re: Creating custom models for hammer!
« Reply #47 on: April 03, 2010, 11:11:45 PM »
Hi,

Nice tutorial mate  \...

but 1 thing is always the problem with me... the tuxture  \...

when i open my model in hammer... The model is textureless...

Can you give me soms answer for this problem?

Greetz Didi-g

Offline Paul

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Re: Creating custom models for hammer!
« Reply #48 on: April 04, 2010, 07:00:04 AM »
If you want sexy ramps I suppose you could design it in hammer without giving it a physbox and just player clip around it, could make for some sexy maps...

Offline moonrabbit

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Re: Creating custom models for hammer!
« Reply #49 on: April 04, 2010, 09:49:46 AM »
Just a question here.

The program propper, that you can use to export files from in hammer to usable models, is a compile tool. If this is the case, would it be that simple to literally just export a set of surf ramps in this fashion? Could this help out with face,plane,vertex,side,t-junc raping that surf ramps are so well known for?