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Author Topic: Speedmapping 101  (Read 9152 times)

Offline spoz

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Speedmapping 101
« on: April 29, 2010, 11:20:14 AM »
There are a few things you can do to greatly improve the speed at which you map. I’ll be going through a few of these things, point by point, but you must use them in practice in order to get faster!

1 - Plan while not at hammer. Idle time spend at your keyboard adds up; know what you want to do before you sit down. All your time in hammer should be spent at maximum speed.
2 - Compile very infrequently. These take too much of your time that you could otherwise be spending working. Complete your daily task sheet and compile at the end of the day; take note of issues ingame and prepare to fix those tomorrow.
3 - Cordon compiles: Don’t lazily seal your map; do it methodically and strongly according to optimization practices. Until then, use the cordon method to test your compiles.
4 - Use your keyboard shortcuts wisely and swiftly! Proper hammer hand position is not on ASDF but on SHIFT Z X C V. Use your X finger to shift up to S. You should not be wasting time pressing buttons with the mouse, when you can do it in microseconds with shortcuts.

» Shift: When you grab a brush, hold shift and drag it to duplicate the brush. Don’t bother making a new brush, this wastes your time! Grab the nearest, closest shaped brush and duplicate it into place
» Shift+S: In a tool mode, but want to go back to selection? Shift+S hops you into the selection mode. CTRL Q releases your current selection.
» Shift+X: Have a brush you need to split? Shift+X brings up the cut tool. Press again to cycle through modes.
» Shift+V: Vertex editing; this should be your #1 used tool. Press again to cycle through modes.
» CTRL C: Copy, duh! But use it with right click -> Paste Special to duplicate large selections onto the original’s position.
» [ and ]: Use these to quickly alter grid size.
» CTRL B: Snap to grid!
» SHIFT A: Bring up the texture applicator.
» ALT ENTER: Brings up entity window.
» SHIFT O: Overlays
» CTRL+T ties to entity, usually func_detail. CTRL W will bring it back to world.
» Shift when rotating takes you off 15 degree increments for fine tuning.
» CTRL+M allows you to scale selections, rotate and more.

5 - Set up your displacements properly. A little vertex manipulation here will save you time down the road.
6 - Paint displacements face normal. Face normal is by default on the Z axis; alt+right click on a face or displacement vertex to shift the plane of displacement alteration. This will vastly speed up your displacement painting.
7 - Use viewgroups wisely. Turn off tool textures whenever you’re not working with them; likewise brush ents can often get in the way. Remove everything but world brushes when optimizing and func_detailing.
8 - When working with symmetrical maps, center an enormous skip brush around the center of your map; you can then duplicate pieces of one side and select the brush to rotate them cleanly to the correspondent area on the other half of the map. CTRL L flips horizontally for bilaterally symmetric maps.
9 - Make use of your fellow mappers’ tools! These can eliminate painful processes that take too long but have to be often done. Examples:
» Boojum’s Prefab pack and Gametype gallery. The prefabs within can help you set up doors, spawns, CPs and other entity arrangements that would normally take some time to put together.
» Acegikmo’s environment gallery. Allows you to quickly experiment with exterior lighting arrangements.
» Ravidge’s lighting gallery. Allows swift implementation of manmade lighting.

Full List of Hammer Shortcuts

Article SRC
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But if u really wanna see a screwed up map take a look at that greatriver awesome 1... freaked the shit out of me... its like a child molestation adventure.....

Offline FAJ

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Re: Speedmapping 101
« Reply #1 on: April 29, 2010, 11:32:54 AM »
I don't think I have the pre-reqs for Speedmapping 101  \

My mapping habits are horrendous. If you are looking at the commune vmf and think "man, they mapped so sloppy and shitty back then!", know that I haven't changed, pretty much at all.

Its just that old proverb: "You can't teach an old dog new cordon"

Offline svbg869

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Re: Speedmapping 101
« Reply #2 on: April 29, 2010, 11:43:03 AM »
pretty sure i read somewhere that keybored shotcuts arnt actually faster then hitting the button
i think it was a popsci.com, it was a while ago

Offline Sangfroid

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Re: Speedmapping 101
« Reply #3 on: April 29, 2010, 11:47:08 AM »
nodraw blog is pretty useful, dynamic materials and optimization articles in particular ;3

~i copied this from someone else. it's awesome~

Offline FAJ

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Re: Speedmapping 101
« Reply #4 on: April 29, 2010, 12:14:22 PM »
pretty sure i read somewhere that keybored shotcuts arnt actually faster then hitting the button
i think it was a popsci.com, it was a while ago

Sometimes that is true, but you can't believe that physically clicking copy and paste and then arranging the paste is faster than holding shift and dragging.

Offline Buck Nasty

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Re: Speedmapping 101
« Reply #5 on: April 29, 2010, 11:07:59 PM »
I don't think it was mentioned, but I use W A S D to move thru camera view when holding left click and scrolling.

Offline S.T.A.L.K.E.R.

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Re: Speedmapping 101
« Reply #6 on: April 29, 2010, 11:21:02 PM »
I don't think it was mentioned, but I use W A S D to move thru camera view when holding left click and scrolling.
Same

Offline FAJ

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Re: Speedmapping 101
« Reply #7 on: April 29, 2010, 11:42:18 PM »
I use the arrow keys and the scroll wheel, to each his own \

Offline arroba

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Re: Speedmapping 101
« Reply #8 on: April 29, 2010, 11:54:27 PM »
pressing Z and using W-A-S-D is easier.

Offline Paul

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Re: Speedmapping 101
« Reply #9 on: April 30, 2010, 12:00:25 AM »
Space + Left Click + WASD in 3d camera view?
« Last Edit: April 30, 2010, 12:02:05 AM by Paul »

Offline arroba

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Re: Speedmapping 101
« Reply #10 on: April 30, 2010, 12:05:53 AM »
Space + Left Click + WASD in 3d camera view?
Z = Same results!

Offline Buck Nasty

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Re: Speedmapping 101
« Reply #11 on: April 30, 2010, 12:54:06 AM »
Z is inconvenient? you already have one hand on the mouse.

Offline Paul

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Re: Speedmapping 101
« Reply #12 on: April 30, 2010, 02:32:03 AM »
Meh, you have to press Z to get it into it and then you can forget to press it again to get out of it, Space + Left Click + WASD is just active as long as you're holding space + left click, more convenient...

Offline FAJ

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Re: Speedmapping 101
« Reply #13 on: April 30, 2010, 10:11:06 AM »
Or you could not hold down anything, or press anything to get in or out and just use the arrows and scroll wheel \

Offline hellraisedsurfer

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Re: Speedmapping 101
« Reply #14 on: April 30, 2010, 07:07:55 PM »
Or you could not hold down anything, or press anything to get in or out and just use the arrows and scroll wheel \

 \ but i preffer W A S D \ arrows are fine tho... instead of clicking into it first
It took a lot of complicated incest to produce the Buckaj 

Offline Rapsodia

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Re: Speedmapping 101
« Reply #15 on: May 01, 2010, 12:26:02 PM »
This is a nice post \!

I consider that i am very very fast at mapping...i am very methodic...xD

Offline S.T.A.L.K.E.R.

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Re: Speedmapping 101
« Reply #16 on: May 01, 2010, 04:21:56 PM »
This is a nice post \!

I consider that i am very very fast at mapping...i am very methodic...xD
You may be fast, but I'm probably the fastest/most efficient (surf) mapper.
[/boast]

Offline Rapsodia

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Re: Speedmapping 101
« Reply #17 on: May 02, 2010, 01:30:56 AM »
You may be fast, but I'm probably the fastest/most efficient (surf) mapper.
[/boast]

maybe not...

Offline S.T.A.L.K.E.R.

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Re: Speedmapping 101
« Reply #18 on: May 02, 2010, 02:13:26 AM »
maybe not...
>implying that i'm not

Offline Orange

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Re: Speedmapping 101
« Reply #19 on: May 04, 2010, 09:03:29 PM »
Surfing states of the elder men

Offline bonkers

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Re: Speedmapping 101
« Reply #20 on: June 10, 2010, 11:06:27 PM »
You may be fast, but I'm probably the fastest/most efficient (surf) mapper.
[/boast]
Didn't you make SuperK in like fifteen seconds?

Offline FAJ

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Re: Speedmapping 101
« Reply #21 on: June 10, 2010, 11:37:56 PM »
You are gettin old Mr.Catnoise, Knoop Made SuperK. Hence, SuperKnoop.

Offline bonkers

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Re: Speedmapping 101
« Reply #22 on: June 10, 2010, 11:41:20 PM »
You are gettin old Mr.Catnoise, Knoop Made SuperK. Hence, SuperKnoop.
Well fuck me. I suppose he's the faster mapper then.