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[July 08, 2017, 06:45:05 PM] Orange: cool

[July 08, 2017, 06:45:18 PM] Orange: how far would you say you are 

[July 23, 2017, 05:12:54 PM] Buck Nasty: 85-90% done

[August 11, 2017, 10:58:07 PM] SintaxError: So is CS:GO surf all surf timers?  Where's the combat surf?

[August 11, 2017, 11:03:16 PM] SintaxError: That is some shit... I want to shotgun kill people on huge ramps and snipe people from the top of jails.  Fuck this repetitive surf timer bullshit

[August 11, 2017, 11:07:37 PM] SintaxError: It's pretty lame IMO

[August 12, 2017, 02:35:12 AM] svbg869: you know, as boring as surf timer is, its better then surf just not exitsing

[August 12, 2017, 02:35:47 AM] svbg869: tho i have been thinking about going around and seeing if we could update the old combat maps for csgo

[August 12, 2017, 02:36:50 AM] svbg869: mostly adding the revolver, couple other things

[August 12, 2017, 01:23:57 PM] SintaxError: I'm kind of thinking of starting a server that's not a timer jerk-off

[August 12, 2017, 01:30:11 PM] NeXxXuS:  72.5.102.64:27015 & 51.255.34.251:27015

[August 12, 2017, 01:30:17 PM] NeXxXuS: those are popular

Author Topic: Re: surf_auroria  (Read 3970 times)

Offline NexXT

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Re: surf_auroria
« on: September 26, 2011, 02:51:50 PM »
gj on using tilts texture scheme. didnt play it yet but what i seen on the video wasnt anything special. felt like i've seen it all before, sooo.. try to be more original next time.
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Offline Escencia

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Re: surf_auroria
« Reply #1 on: September 26, 2011, 03:35:42 PM »


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