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Author Topic: ZE_Stalker *WIP*  (Read 3551 times)

Offline S.T.A.L.K.E.R.

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ZE_Stalker *WIP*
« on: November 02, 2011, 11:22:51 PM »
Something that I've been working on for a day or so now, I've decided that I wanted to create a ze_ map, and what better theme to use than STALKER?
The part I decided to create was the ending of Shadow of Chernobyl, where you enter reactor 6 and the sarcophagus, then you meet the wish granter.

Here is part 1/6 (I started making the end first, then I'm going to work backwards.):











What you see in the screen shots is the sarcophagus, or Reactor 6 of Chernobyl. In this room, you will be presented with destroyed architecture and you need to find your way up the floors and around the pit while keeping the zombies (controllers) one step behind you.  Anyone who falls into the pit will be teleported to a room that you can only get in, and not out of, until the humans get to a certain point.

I'll be posting more screen shots of other parts soon.

Offline pand3mic

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Re: ZE_Stalker *WIP*
« Reply #1 on: November 02, 2011, 11:28:33 PM »
clap......clap..........clap........clapJIZZ
I don't want a signature

Offline moonrabbit

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Re: ZE_Stalker *WIP*
« Reply #2 on: November 03, 2011, 12:49:00 AM »
Very nice.

The combine lights look a little out of place though.

Offline S.T.A.L.K.E.R.

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Re: ZE_Stalker *WIP*
« Reply #3 on: November 03, 2011, 12:54:52 AM »
Very nice.

The combine lights look a little out of place though.
The Monolith group have taken over the reactor and factory to "protect" the wish granter from being abused.  Monolith are very advanced in their technology, take the Gauss Rifle for example.  The Combine light does not feel out of place to me, because I feel as if they would have used something similar.  But I am open to other light model ideas, if anyone cares to share!

Gauss Rifle:

Offline moonrabbit

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Re: ZE_Stalker *WIP*
« Reply #4 on: November 03, 2011, 01:18:37 AM »
Ah, that makes perfect sense.

All I know of stalker is that it is a sweet game. I don't know anything about the story of it.

Once again, looking good.

Offline S.T.A.L.K.E.R.

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Re: ZE_Stalker *WIP*
« Reply #5 on: November 03, 2011, 01:41:29 AM »
Ah, that makes perfect sense.

All I know of stalker is that it is a sweet game. I don't know anything about the story of it.

Once again, looking good.
Thank you, updates will be coming shortly.

Offline Electric™

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Re: ZE_Stalker *WIP*
« Reply #6 on: November 03, 2011, 03:53:41 AM »
Like I already told you, this looks really badass.. Can't wait to try it out

Offline arroba

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Re: ZE_Stalker *WIP*
« Reply #7 on: November 10, 2011, 01:06:11 PM »
Still not as badass as my ze_agropom. hehe