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Author Topic: Star Wars: Republic Commando maps (many pics)  (Read 4154 times)

Offline SRSCAT

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Star Wars: Republic Commando maps (many pics)
« on: November 26, 2012, 11:33:50 PM »
Before i started mapping for Source i mapped for Star wars (was really bad), recently i started working in UnrealED again and im currently working on 2 maps, but lacking motivation to finish.

Anyways here are some screenshots:

map 1














map 2:

Offline Paper-Cut

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Re: Star Wars: Republic Commando maps (many pics)
« Reply #1 on: November 27, 2012, 02:20:49 AM »
Neat. Is the mapping similar to Hammer? Brush based?
I make my maps with Microsoft Paint.

Offline SRSCAT

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Re: Star Wars: Republic Commando maps (many pics)
« Reply #2 on: November 27, 2012, 09:15:01 AM »
Its very similar. Yes you work with brushes, first you create the brush, then you either 'Substract' (like carve) or 'Add' and you cant 'Add' anything thats not in a brush that has already been substracted, its kinda like the opposite with hammer where you need 6 brushes to create a box room, but in unrealed you need 1 substract brush. (There are alot more brush options, like volumes where you can have them block damage/healingzones/low grav/etc, but add and substract are used for building.

example image:

(orange = substract, blue = add, green = zone portal, teal = static mesh(prop) )

The editor im working with is like 7 years old and has not been updated since, still find it better than Hammer in most ways, but it crashes alot.

If you know hammer it shouldnt be hard to learn to map for unreal.