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Author Topic: Solidsurf casual collab summer 2014  (Read 40370 times)

Offline SintaxError

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Solidsurf casual collab summer 2014
« on: May 22, 2014, 10:30:34 PM »
Summer is almost here, so let's start up a collab map effort!  Something casual and fun... not too difficult for the surfers or for us.

Here's how I think things could work for this collaborative effort:

We'll do iterations of the map on a weekly basis.

Each iteration consists of:

Any mapper can download the most recent iteration and add on to it a bit.  At the end of the iteration, all mappers who have something to submit will upload it here for the team to look at.

Some consensus will be reached about whose addition to the map is kept.

A new latest revision is updated with the agreed upon addition(s), for everyone to add to.

Repeat until done.

I'm not sure exactly how this process will go.  We can iron out the details as we move along.

Each addition shouldn't have to be too refined - we can iron out details as we go.

So far we have the following people on board, but this is really open for anyone to contribute:
Myself
scaz.af
(possibly) spoz

The latest iteration will always be available at https://github.com/solidsurf/summer
« Last Edit: May 22, 2014, 10:53:15 PM by SintaxError »

Offline spoz

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Re: Solidsurf casual collab summer 2014
« Reply #1 on: May 22, 2014, 10:43:33 PM »
As VMFs are plaintext, suggesting a github organization for it, so everyone can work together (and keep tabs on who's doing what) plus it gives a bit of security from phantom disk failures \

https://github.com/account/organizations
Quote
But if u really wanna see a screwed up map take a look at that greatriver awesome 1... freaked the shit out of me... its like a child molestation adventure.....

Offline SintaxError

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Re: Solidsurf casual collab summer 2014
« Reply #2 on: May 22, 2014, 10:50:51 PM »
I like that idea.  Anyone wanting in on the team can post their github account and I'll add you.  This shouldn't be a requirement (eg people won't have to use git to store their work) but I think it's a good place to keep the latest iteration.

Offline SintaxError

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Re: Solidsurf casual collab summer 2014
« Reply #3 on: May 22, 2014, 10:52:33 PM »

Offline spoz

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Re: Solidsurf casual collab summer 2014
« Reply #4 on: May 22, 2014, 11:32:50 PM »
I like that idea.  Anyone wanting in on the team can post their github account and I'll add you.  This shouldn't be a requirement (eg people won't have to use git to store their work) but I think it's a good place to keep the latest iteration.

hmu - https://github.com/n1889



Really, everyone should be using it, best practice in case of shit going missing or "hard drive failures", and we can see who has contributed what. It's not even that hard to use git anymore, GFW has made it accessible to pretty much everyone

https://windows.github.com/

Notes for the repo though

  • If you're getting repo errors, you're probably doing something wrong; stop it.
  • Don't commit bsp's - it'll just make the repo huge, piss everyone off when they try and update, and risk getting the repo removed from github (they don't like huge binaries in repos)
  • Try and keep things modular, and work with the standardised filesystem layout
  • Remember, if you don't push, no-one else can see your commits, ideally do this once per day while you're working on the project, a push will sync all of your out of sync commits, so you don't need to push after every commit (but you can if you want to)
  • Don't flood commits. You don't need to commit everytime you make a single change, do it in meaningful blocks

e.g.
- I resized a single brush = DON'T COMMIT
- I refactored an entire route = COMMIT MORE OFTEN
- I fixed a bugged ramp = GOOD, COMMIT THAT SHIT
Quote
But if u really wanna see a screwed up map take a look at that greatriver awesome 1... freaked the shit out of me... its like a child molestation adventure.....

Offline scaz.zaf

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Re: Solidsurf casual collab summer 2014
« Reply #5 on: May 23, 2014, 01:18:29 AM »
https://github.com/scazzaf
Never touched github before so I'll try to get a feel for it, seems easy enough.

Offline spoz

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Re: Solidsurf casual collab summer 2014
« Reply #6 on: May 23, 2014, 01:41:11 AM »
Okay, quick walkthrough. I'll assume you've already installed github for windows, and logged in to it.



Quote
But if u really wanna see a screwed up map take a look at that greatriver awesome 1... freaked the shit out of me... its like a child molestation adventure.....

Offline Mr.Cow

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Re: Solidsurf casual collab summer 2014
« Reply #7 on: May 23, 2014, 01:43:56 AM »
Is this for combat or skill?

Offline The call me queer

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Re: Solidsurf casual collab summer 2014
« Reply #8 on: May 23, 2014, 02:22:55 AM »
I will humbly decline the request due to the fact that because of the iteration system, 90% of the map will end up being made by me.

Offline spoz

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Re: Solidsurf casual collab summer 2014
« Reply #9 on: May 23, 2014, 02:23:19 AM »
I will humbly decline the request due to the fact that because of the iteration system, 90% of the map will end up being made by me.

Wait, so by allowing real time collaboration between everyone involved gives you more work to do? Makes sense.

Is this for combat or skill?


Why not both?


Did someone say sarf_MM-XIV?
« Last Edit: May 23, 2014, 02:28:07 AM by spoz »
Quote
But if u really wanna see a screwed up map take a look at that greatriver awesome 1... freaked the shit out of me... its like a child molestation adventure.....

Offline RazerSurf

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Re: Solidsurf casual collab summer 2014
« Reply #10 on: May 23, 2014, 05:40:12 AM »
intredasting, but I remember what happened to the last solidsurf iteration collab, it was full of bugs and never finished. I doubt it would change this time, but I would love to contribute if I find the time. \

Offline spoz

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Re: Solidsurf casual collab summer 2014
« Reply #11 on: May 23, 2014, 06:52:49 AM »
Doing it this way, with everyone having full access to the source material will hopefully help alleviate that problem. This way instead of just bug testing your own work, if anyone tests and finds a bug, they can either note it as an issue, or fix it themselves.

The way it seems, the last collab was more of a collection, this way people can actually work simultaneously on the same aspects
Quote
But if u really wanna see a screwed up map take a look at that greatriver awesome 1... freaked the shit out of me... its like a child molestation adventure.....

Offline SintaxError

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Re: Solidsurf casual collab summer 2014
« Reply #12 on: May 23, 2014, 01:37:07 PM »
It should work out well, hopefully.  We'll have to just kind of play it by ear as we go along.

Let's set a deadline for spawn areas: Next Saturday.  Each spawn area should have room for, lets say, 40 players to start.  It should also have maybe a few starting ramps, or some other way for players to exit at speed.  Other than that, keep it free form.  I'm not putting any limitations on sizes of submissions or anything.
« Last Edit: May 23, 2014, 07:54:41 PM by SintaxError »

Offline S.T.A.L.K.E.R.

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Re: Solidsurf casual collab summer 2014
« Reply #13 on: May 25, 2014, 02:55:02 PM »
I wanna

Offline SintaxError

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Re: Solidsurf casual collab summer 2014
« Reply #14 on: May 25, 2014, 05:04:36 PM »
Do it.

Also I don't think people using github should be a requirement here.  If you're lazy, you can just submit stuff as an attachment.  But the official iterations will be posted on github.

Offline SintaxError

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Re: Solidsurf casual collab summer 2014
« Reply #15 on: May 28, 2014, 02:35:52 AM »
Take note surf bums, I've pushed my first commit to my forked repository!

Offline S.T.A.L.K.E.R.

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Re: Solidsurf casual collab summer 2014
« Reply #16 on: May 28, 2014, 09:14:24 PM »
POST IT FRIEND. Also, can we set standards about mapping on-grid and not making walls smaller than a certain unit.  I hate seeing walls that are like 2 units thin and nothing on grid, it makes my anus hurt.

Offline SintaxError

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Re: Solidsurf casual collab summer 2014
« Reply #17 on: May 28, 2014, 10:08:34 PM »
It's on the github page if you select the 'sintax' branch.  It's really not a whole lot at the moment.  I just wanted to make sure I had the github flow set up right.  I fucked this up last night and forked the project when I should've just branched it.  I recommend everyone working with github make their own branch to work in.  I haven't used github much so I'm not sure if you need permissions or what, but I can always make a branch for you if needed.

Offline Skittl35

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Re: Solidsurf casual collab summer 2014
« Reply #18 on: May 29, 2014, 03:05:57 AM »
You know ... I've got a map that's gone untouched (and thus, unfinished) for what's probably at least a year now ... maybe this is the best way to get what parts of it are finished out there and be done with it.... I'm out of state and away from my computer for the time being - back on Monday though.  I'll post what I've got once I'm able.  I suspect it'll be too big though ><

Offline Krazy

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Re: Solidsurf casual collab summer 2014
« Reply #19 on: May 29, 2014, 06:31:06 AM »
This sounds like it has potential. I may be interested in participating.

I look forward to seeing where this goes.

https://github.com/KrazyKrab (just in case)
« Last Edit: May 29, 2014, 10:35:28 AM by Krazy »

Offline SintaxError

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Re: Solidsurf casual collab summer 2014
« Reply #20 on: May 29, 2014, 12:58:14 PM »
Added you to the project contributors.

Offline SintaxError

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Re: Solidsurf casual collab summer 2014
« Reply #21 on: May 31, 2014, 02:35:47 PM »
So has anyone else created anything?  I can extend the deadline for map starters if more people intend on contributing to the start.

Offline silverlol

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Re: Solidsurf casual collab summer 2014
« Reply #22 on: May 31, 2014, 06:23:26 PM »
might be interested in joining

Offline Krazy

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Re: Solidsurf casual collab summer 2014
« Reply #23 on: June 01, 2014, 08:13:57 AM »
I'm actually quite new to this entire process, mainly use of GitHub, can't wait to learn a thing or two.

Just curious as to whether custom textures and models will be an issue. Would it be preferred just to use the regular (non-custom, default) textures? I would imagine using our own textures would cause some difficulties in a project such as this...

Offline spoz

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Re: Solidsurf casual collab summer 2014
« Reply #24 on: June 01, 2014, 03:19:24 PM »
I'm actually quite new to this entire process, mainly use of GitHub, can't wait to learn a thing or two.

Just curious as to whether custom textures and models will be an issue. Would it be preferred just to use the regular (non-custom, default) textures? I would imagine using our own textures would cause some difficulties in a project such as this...

Not at all, if you work within the project tree, all custom textures and models will be retained in binary format in the repo
Quote
But if u really wanna see a screwed up map take a look at that greatriver awesome 1... freaked the shit out of me... its like a child molestation adventure.....

Offline Krazy

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Re: Solidsurf casual collab summer 2014
« Reply #25 on: June 01, 2014, 08:48:23 PM »
Not at all, if you work within the project tree, all custom textures and models will be retained in binary format in the repo

Thanks, looking forward to learning what that means.

Offline maltsns

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Re: Solidsurf casual collab summer 2014
« Reply #26 on: June 02, 2014, 12:54:43 AM »
http://www.mediafire.com/edit/cxdiid2x05aphba/spawn.vmf
I took this from something I started a while ago. If anyone wants it I can change some things/make it better.
« Last Edit: June 02, 2014, 12:57:30 AM by maltsns »

Offline Krazy

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Re: Solidsurf casual collab summer 2014
« Reply #27 on: June 02, 2014, 05:37:58 AM »
I really like that one, makes a good spawn.

Offline NamedPlayer

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Re: Solidsurf casual collab summer 2014
« Reply #28 on: June 04, 2014, 02:05:28 PM »
I suggest somebody with admin powers on SS host a beta server of the map 24/7 and update it periodically so others can beta test as it is being produced and have a constant flow of feedback. Maybe a 5 slot server at most.

If you do this PLEASE host a non vac server because i and a few friends are vac banned and cant play on vac secured servers. :/

I am able to fix bugs but i don't think my creative skills would allow me to contribute much the the map itself. I am best at touching up things and maybe fixing broken ramps/walls etc. Always here to beta test but be warned that i am very picky and will most likely advise something to be edited.
« Last Edit: June 04, 2014, 02:09:26 PM by NamedPlayer »

Offline SintaxError

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Re: Solidsurf casual collab summer 2014
« Reply #29 on: June 06, 2014, 01:35:20 AM »
Hmm, so it's between my start and the one posted by maltsns.  Which should be pushed?

Offline RazerSurf

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Re: Solidsurf casual collab summer 2014
« Reply #30 on: June 06, 2014, 06:06:38 AM »
I don't have time to contribute to this, sadly. I would however love to see pics uploaded to the thread so I could follow the progress. Super excited to see where this goes \

Offline Krazy

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Re: Solidsurf casual collab summer 2014
« Reply #31 on: June 06, 2014, 08:47:23 AM »
Yeah, I've tried making a few spawns, but I'm not happy with any of them... it's hard to come up with something unique, but not too complicated.

Offline SintaxError

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Re: Solidsurf casual collab summer 2014
« Reply #32 on: June 06, 2014, 01:54:52 PM »
I like the idea of having a dedicated server for this, I might start one up this weekend.

Offline SRSCAT

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Re: Solidsurf casual collab summer 2014
« Reply #33 on: June 28, 2014, 10:52:21 PM »
Im interested in this project and would like to have a go. I looked into the github thing and couldnt find any .vmf's, where are they located?