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Author Topic: surf_cubic  (Read 10583 times)

Offline scaz.zaf

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surf_cubic
« on: April 06, 2015, 05:07:39 AM »
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Offline Power-Fusion

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Re: surf_cubic
« Reply #1 on: April 06, 2015, 05:27:20 AM »
Problems: You.
« Last Edit: April 06, 2015, 05:29:29 AM by Power-Fusion »
spoz: I like my women how i like my filesystems... FAT and 16

Offline Hvcci

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Re: surf_cubic
« Reply #2 on: April 06, 2015, 07:43:22 AM »
No way! I've learned about cell shading just yesterday (thx to fr3shz) and was going to implement it in a surf map :0 gonna dl the map right now to see how it goes for surframps. Btw I'm a huge fan off flat textures so aesthetically this map is a straight 10!

Offline Krazy

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Re: surf_cubic
« Reply #3 on: April 07, 2015, 03:00:04 AM »
The surf was meh, although I enjoyed some of the bhopping obstacles.

What makes this map amazing are the aesthetics. This legitimately has the same feel as surf_polygon. I also really enjoy the cell-shading and coloring of the ramps, and the flat textures. Flat textures are hated way too much, and this map shows that they could be amazing when used right.

Offline Sacred

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Re: surf_cubic
« Reply #4 on: April 07, 2015, 09:12:53 AM »
The asthetics ruin the surf for me, like they did on polygon and antimatter.