Welcome, Guest. Please login or register.

Author Topic: Surf_cordelia  (Read 19391 times)

Offline RazerSurf

  • Elder Statesman
    of the Surf
  • *****
  • Posts: 1,776
  • mapper of surfs
    • View Profile
Surf_cordelia
« on: July 16, 2015, 12:01:13 PM »
It's finished.
DOWNLOAD LINK: http://css.gamebanana.com/maps/188006


NEW PICS:
Spawn:


Stage1:


Stage2:




Stage3:



OLD PICS - To remind myself how much it's changed \











If anyone is interested in testing, hit me up on steam and I can send u the .bsp \
« Last Edit: November 02, 2015, 05:06:16 PM by RazerSurf »

Offline Hvcci

  • \_(ツ)_/
  • Newbie
  • *
  • Posts: 27
    • View Profile
Re: Surf_spaceballs (not really, name pending)
« Reply #1 on: July 17, 2015, 03:56:57 AM »
Depending on what tier you're aiming for I'd really like to test this. As long as it's not t5 or t6 I might be able to finish it.

Offline fr3shz

  • Newbie
  • *
  • Posts: 17
    • View Profile
Re: Surf_spaceballs (not really, name pending)
« Reply #2 on: July 17, 2015, 08:00:33 AM »
I'd love to test it as well. Been dying for new maps.

Offline Paul

  • Sr. Member
  • ****
  • Posts: 537
  • Blinky! :D
    • View Profile
Re: Surf_spaceballs (not really, name pending)
« Reply #3 on: July 17, 2015, 04:13:58 PM »
I wouldn't mind testing it

Offline scaz.zaf

  • Modders
  • Full Member
  • *
  • Posts: 124
    • View Profile
Re: Surf_spaceballs (not really, name pending)
« Reply #4 on: July 17, 2015, 08:20:42 PM »
Happy to test, looks great so far

Offline Arblarg

  • I map
  • Jr. Member
  • **
  • Posts: 90
    • View Profile
Re: Surf_spaceballs (not really, name pending)
« Reply #5 on: July 20, 2015, 06:12:03 AM »
Neat.

Offline Panzerhandschuh

  • Server Op
  • Sr. Member
  • *****
  • Posts: 407
    • View Profile
Re: Surf_spaceballs (not really, name pending)
« Reply #6 on: October 27, 2015, 12:56:56 PM »
Try increasing the lightmap scale of all brushes, compiling with certain visgroups disabled (ex: brush entities), or cordoning off parts of the map.

Offline RazerSurf

  • Elder Statesman
    of the Surf
  • *****
  • Posts: 1,776
  • mapper of surfs
    • View Profile
Re: Surf_spaceballs (not really, name pending)
« Reply #7 on: October 27, 2015, 01:08:30 PM »
Try increasing the lightmap scale of all brushes, compiling with certain visgroups disabled (ex: brush entities), or cordoning off parts of the map.

Thanks, increased lightmapscale on my displacements, and that did the trick \

Offline Orange

  • Elder surfman of the states
  • Elder Statesman
    of the Surf
  • *****
  • Posts: 1,640
  • Elder statessurf of the man
    • View Profile
Re: Surf_spaceballs (not really, name pending)
« Reply #8 on: October 28, 2015, 10:42:37 AM »
Ooh this looks sweet! If anyone could make a vid of his run thatd be great
Surfing states of the elder men

Offline RazerSurf

  • Elder Statesman
    of the Surf
  • *****
  • Posts: 1,776
  • mapper of surfs
    • View Profile
Re: Surf_spaceballs (not really, name pending)
« Reply #9 on: October 28, 2015, 10:03:35 PM »
Ooh this looks sweet! If anyone could make a vid of his run thatd be great

I'd make it myself, but I havent got sony vegas anylonger, and my internet is too slow to even consider downloading it..

Offline RazerSurf

  • Elder Statesman
    of the Surf
  • *****
  • Posts: 1,776
  • mapper of surfs
    • View Profile
Re: Surf_spaceballs (not really, name pending)
« Reply #10 on: October 29, 2015, 04:11:46 PM »
I need someone with a css server to host a beta for this map..

Offline FalseLogic

  • Newbie
  • *
  • Posts: 35
    • View Profile
Re: Surf_cordelia (OPEN BETA LINK INSIDE)
« Reply #11 on: October 30, 2015, 05:11:09 PM »
I can do that when I get home if you'd like.