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Author Topic: Decompile protecting your map  (Read 41352 times)

Offline Buck Nasty

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Decompile protecting your map
« on: June 09, 2006, 01:44:39 AM »
So, eveyone who makes a decent map likes to keep their work to themselves, right?

Here, is a prefab in which you place in your map which will reject vmexes decompile command and send out the message that the map is protected.

Download from here: http://www.geocities.com/cofrdrbob/files/protector.zip

The protector is in a .vmf file which you can copy and paste a weird looking figure onto your map.

Easy as cake. To see if it's actually working properly, compile your map, get out your vmex, run the .bat file (not the jar file) and see if it stops and tells you that the map is protected.

keep em protected,

--Buck

Offline SintaxError

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Decompile protecting your map
« Reply #1 on: June 09, 2006, 11:43:09 PM »
More info about decompiling and protecting from decompiling here: http://developer.valvesoftware.com/wiki/Decompiling_Maps

Personally I don't protect my maps though.
« Last Edit: July 29, 2007, 04:05:38 PM by SintaxError »

Offline Buck Nasty

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Decompile protecting your map
« Reply #2 on: June 10, 2006, 12:14:36 AM »
Well, it's your decision.

Offline DIB

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Decompile protecting your map
« Reply #3 on: June 12, 2006, 02:53:42 AM »
why?! i love decompiling maps! \  most people arnt going to take a popular map, change things around and say they did it anyway. and most people arnt gonna copy and paste things from map to map

decompileing is mainly for the good, to help people understand things that they want to do in their maps but dont know how, so they can look into someone else's and see how its done

like in year3000, there is so much cool stuff, but you cant view it! nobody wants to edit it and say its their's, they just want to learn! \


sintax has this one down \ good man <3

Offline SintaxError

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Decompile protecting your map
« Reply #4 on: June 12, 2006, 03:02:02 AM »
Quote from: DIB
why?! i love decompiling maps! \  most people arnt going to take a popular map, change things around and say they did it anyway. and most people arnt gonna copy and paste things from map to map

decompileing is mainly for the good, to help people understand things that they want to do in their maps but dont know how, so they can look into someone else's and see how its done

like in year3000, there is so much cool stuff, but you cant view it! nobody wants to edit it and say its their's, they just want to learn! \


sintax has this one down \ good man <3


Yeah, that's pretty much why I'll never protect any of my maps.

Offline Assaulted_Combat

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Decompile protecting your map
« Reply #5 on: June 12, 2006, 04:00:36 AM »
Same. Personally, I think of it as.. what, you're so cocky that you think your map (no one in particular, just in general) is better than Legends? RR? Rundown? Dreamer? Skyworld? Gauntlet? ANYTHING AMAZING? That's a statement that I sure as hell wouldn't want on my map, because it's just assy.

Offline DIB

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Decompile protecting your map
« Reply #6 on: June 12, 2006, 04:28:01 AM »
i was thinking that too, but i didnt say it cause i didnt want to seem mean lol

very true, ac

Offline SintaxError

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Decompile protecting your map
« Reply #7 on: June 16, 2006, 05:52:26 AM »
Don't get me wrong though, I have nothing against you if you do.  Like Buck said, it's your decision.

Offline FourFifth

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Decompile protecting your map
« Reply #8 on: July 19, 2006, 09:22:53 PM »
once i get my ram upgrade i might open bedroom changed it and name it surf_bedroom_modded then at the spawns place, Bedroom made by whoever modded by FourFifth

Offline Buck Nasty

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Decompile protecting your map
« Reply #9 on: July 19, 2006, 10:22:37 PM »
well, you'll have major problems. the map has custom textures and when you decompile maps it doesnt strip the textures from it.

Offline FourFifth

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Decompile protecting your map
« Reply #10 on: July 20, 2006, 08:21:26 PM »
:0 eh all ill do is add a gerbil cage as a jail, maybe add a led zeppelin poster to the wall

Offline DIB

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Decompile protecting your map
« Reply #11 on: July 21, 2006, 12:01:32 AM »
rock on, man.

Offline Assaulted_Combat

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Decompile protecting your map
« Reply #12 on: July 26, 2006, 06:08:32 PM »
haha i love dib

Offline FourFifth

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Decompile protecting your map
« Reply #13 on: July 28, 2006, 04:41:10 PM »
w00t ill make less like a kids room and more like a pot heads room? maybe instead of crayons, joints?

Offline .:CNH:. [Surfer]

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Re: Decompile protecting your map
« Reply #14 on: March 26, 2008, 04:02:22 PM »
i'ts funny..

i hate people who decompile maps.. because i wanna see how to do things \ hehe

but anyway..

when i make maps i protect them.

but now.. Buck made it easier.. Thanks dude !!

Offline .:CNH:. [Surfer]

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Re: Decompile protecting your map
« Reply #15 on: March 26, 2008, 04:03:06 PM »
sorry..
i ment people who protect their maps to be decompiled !! \  \

Offline roma

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Re: Decompile protecting your map
« Reply #16 on: March 30, 2008, 09:06:10 PM »
do we have to pack it with pakrat?
also what folder do we extract it to?
« Last Edit: March 30, 2008, 09:10:51 PM by roma »

Offline Paper-Cut

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Re: Decompile protecting your map
« Reply #17 on: March 31, 2008, 01:51:24 AM »
do we have to pack it with pakrat?
also what folder do we extract it to?

..did you read the first post at all?
I make my maps with Microsoft Paint.

Offline copymark

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Re: Decompile protecting your map
« Reply #18 on: April 02, 2008, 01:22:19 PM »
back to the protector

You only have to google "vmex cracked" and then you get a version which is able to decompile protected maps.

You have to use "vnix" for totaly protection

Offline Black Sheep

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Re: Decompile protecting your map
« Reply #19 on: April 09, 2008, 09:03:07 PM »
back to the protector

You only have to google "vmex cracked" and then you get a version which is able to decompile protected maps.

You have to use "vnix" for totaly protection
Where can i get this vnix?

Offline roma

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Re: Decompile protecting your map
« Reply #20 on: April 10, 2008, 08:52:02 PM »
back to the protector

You only have to google "vmex cracked" and then you get a version which is able to decompile protected maps.

You have to use "vnix" for totaly protection

yeah it works, just tried it on surf_lore

Offline Savotei

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Re: Decompile protecting your map
« Reply #21 on: April 28, 2008, 03:36:12 AM »
well, you'll have major problems. the map has custom textures and when you decompile maps it doesnt strip the textures from it.

Could always use pakrat to load the textures from the map being decompiled., save to hard drive, put them in the appropriate folders and bam! they show up in hammer and all one would have to do when publishing is re-pakrat the files into the new bsp.

Offline Dan

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Re: Decompile protecting your map
« Reply #22 on: May 03, 2008, 08:51:59 PM »
You shouldn't even decompile in the first place. BAM!
What the fuck happened?

Offline Savotei

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Re: Decompile protecting your map
« Reply #23 on: May 04, 2008, 01:07:21 AM »
I don't see why not. If I see something in somebodies map that would make a future map even better, I'm going to either 1) figure out how to do it myself, or if I can't seem to do that 2) decomp and learn how it works then use it myself.

You should just feel good that your map is good enough that somebody else wants to see what you did.

Offline Dan

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Re: Decompile protecting your map
« Reply #24 on: May 04, 2008, 01:59:56 AM »
Or in your case, take it right out of the map and call it your own. Which you have done on several of your "edits".
What the fuck happened?

Offline Savotei

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Re: Decompile protecting your map
« Reply #25 on: May 04, 2008, 05:07:21 PM »
I take lame maps like aircontrol and make them so they're useable. And credit is always given to the original author. I'd appreciate it if you weren't such an asswipe to me on these forums as you are in the clan. Just leave my posts alone, allright?

Offline Dan

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Re: Decompile protecting your map
« Reply #26 on: May 04, 2008, 11:02:01 PM »
Maybe if you didn't dev textures on your remakes without lighting I would appreciate you.

(I think we should keep on the topic of the thread)

So, all I'm saying is, don't decompile you bitches out there who do!
What the fuck happened?

Offline Savotei

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Re: Decompile protecting your map
« Reply #27 on: May 05, 2008, 12:49:51 AM »
I have dev textured on only three remakes because people said I should. Stop being a dick.

Offline TargetPractice

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Re: Decompile protecting your map
« Reply #28 on: May 05, 2008, 10:38:18 AM »
yeah it works, just tried it on surf_lore

bastard.


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Offline Dan

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Re: Decompile protecting your map
« Reply #29 on: May 05, 2008, 05:54:32 PM »
What the fuck happened?

Offline Magyk

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Re: Decompile protecting your map
« Reply #30 on: June 03, 2008, 08:23:25 PM »
You shouldn't even decompile in the first place. BAM!

Hey, person!!

There are people called "noobs," people that are not very keen of what to do or how to do it. That's what "VMEX" was originally made for (I assume).

Offline Paper-Cut

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Re: Decompile protecting your map
« Reply #31 on: June 03, 2008, 08:58:36 PM »
Hey, person!!

There are people called "noobs," people that are not very keen of what to do or how to do it. That's what "VMEX" was originally made for (I assume).

Seriously? You registered here just to bump a month-old post and call him an idiot?
I make my maps with Microsoft Paint.

Offline Zalos

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Re: Decompile protecting your map
« Reply #32 on: June 03, 2008, 09:20:33 PM »
Im all about open source. People who decompile to violate copyrights (as in copy work rather than learn from work) are bitches.

Offline spoz

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Re: Decompile protecting your map
« Reply #33 on: June 04, 2008, 09:00:57 AM »
I protect in my own way but if anyone wants the vmf all they have to ask damnit
Quote
But if u really wanna see a screwed up map take a look at that greatriver awesome 1... freaked the shit out of me... its like a child molestation adventure.....

Offline Untelo

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Re: Decompile protecting your map
« Reply #34 on: June 05, 2008, 09:30:37 AM »
Lol, all of Magyk's 3 first posts were like 1 month bumps.

Offline J!0X

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Re: Decompile protecting your map
« Reply #35 on: July 22, 2008, 09:32:47 AM »
I once figured out how to bypass the VMEX protection.
With some basic tools, you can decompile the VMEX jar file and edit the code. I looked for the line of code, which checks for the decompile protector and just deleted it.
Meanwhile, there is a tutorial available here:
http://eevee.facewan.com/forums/showthread.php?p=1521

I think decompiling maps for learning is ok, as long as you don't copy any intellectual property.

Offline spoz

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Re: Decompile protecting your map
« Reply #36 on: July 22, 2008, 03:52:50 PM »
your the kind of person I try to stop, maps are protected for a reason, if you want the source ask the author, you wouldn't go to the store and steal a TV would you? so don't steal our work.
Quote
But if u really wanna see a screwed up map take a look at that greatriver awesome 1... freaked the shit out of me... its like a child molestation adventure.....

Offline Dan

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Re: Decompile protecting your map
« Reply #37 on: July 22, 2008, 04:00:44 PM »
I once figured out how to bypass the VMEX protection.
With some basic tools, you can decompile the VMEX jar file and edit the code. I looked for the line of code, which checks for the decompile protector and just deleted it.
Meanwhile, there is a tutorial available here:
http://eevee.facewan.com/forums/showthread.php?p=1521

I think decompiling maps for learning is ok, as long as you don't copy any intellectual property.

You're the kind of person that I would punch in real life, and I don't punch people.
What the fuck happened?

Offline Paper-Cut

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Re: Decompile protecting your map
« Reply #38 on: July 22, 2008, 07:10:07 PM »
You guys really are fucking dicks, you know that? Did you eve READ his post? "I think decompiling maps for learning is ok, as long as you don't copy ANY INTELLUCTAL PROPERTY." For you retards, that means that he thinks it's ok to decompile to see how something works, not to steal things. Learn to read for christ sake.
I make my maps with Microsoft Paint.

Offline spoz

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Re: Decompile protecting your map
« Reply #39 on: July 22, 2008, 07:14:10 PM »
if somebody decomps to find out how it works, they're 90% likely to try and implement something similar in their map.
Quote
But if u really wanna see a screwed up map take a look at that greatriver awesome 1... freaked the shit out of me... its like a child molestation adventure.....